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PlayStation er den første centrale udgiver til at omfavne brug af gen…

PlayStation er den første centrale udgiver til at omfavne brug af generativ AI på tværs af studier

Det er endnu svært at tyde hvor bredt AI-værktøjer bruges i spiludvikling, men forbrugere er om ikke andet særligt skeptiske overfor den generative variant. Det skyldes blandt andet et hav af eksempler, hvor AI-genereret artwork er sluppet ind i det endelige produkt, men også at studier på et mere principielt erstatter menneskelig kreativitet eller proces med noget kunstigt.

Lige meget hvad, så hopper Sony i med begge ben, og er nu den første store udgiver i spilbranchen der meget direkte omfavner brugen af generativ AI på tværs af en række processer i udviklingen af deres spil. I et stort interview med Variety siger CEO Hideaki Nishino, at blandt andet Naughty Dog og Sony San Diego allerede bruger generative AI-værktøjer til alt fra 3D-modellering til animationer. Han giver ikke mange eksempler, men slår blandt andet fast at de bruger et værktøj ved navn Mockingbird til at lave ansigtsanimationer, et værktøjer der er trænet af rigtige motion capture-sessions.

"Our goal is always to be the best place to play and the best place to publish. We see AI as a powerful tool to help us in this mission." He also reiterated Totoki's statement, saying that "The vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers. AI is meant to augment their capabilities, not to replace them," siger Nishino.

Naturligvis opstår debatten i, at hvis disse værktøjer uomtvisteligt forbedrer produktionen, hvorfor er der så studier der definitivt afviser at bruge dem? Bare for nylig har studier som danske IO Interactive og russiske Mundfish afsløret, at til trods for at der har været tests og snakke internt, så benyttes AI ikke. For nylig sagde Take-Two Strauss Zelnick blandt andet:

"That said, do I think tools by themselves create great entertainment properties? No, there's no evidence that that's the case, and it won't be the case in the future. Specifically with regards to GTA 6, generative AI has zero part in what Rockstar Games is building. Their worlds are handcrafted. That's what differentiates them. They're built from the ground up, building by building, street by street, neighborhood by neighborhood. They're not procedurally generated; they shouldn't be. That's what makes great entertainment."

Roblox wants AI to make its games photorealistic, but the devs making those games aren't sold on the idea: 'I don't think that your average player right now wants to do that'

When Nvidia comes out with something like DLSS 5, promising that AI can be used to make realistic videogames look even more shiny and real, it makes a kind of sense. Of course Nvidia thinks that's what we want. When the same kind of promise comes from Roblox, it makes less sense. truewildslot.com

Roblox Reality promises to upsample blocky Lego-like Roblox games like Grow a Garden until they're photorealistic. Problems with the specific implementation demonstrated in the video are obvious. Maybe you're not into the shimmery wetness of everything, and the way Grow a Garden's menu has been interpreted as a sign in the world seems like an obvious problem. But, more fundamentally, the whole concept seems to misunderstand Roblox's appeal.

Alec Kieft, co-creator of hit Roblox survival game 99 Nights in the Forest, puts it like this: "If it's a younger user who's coming into my game and playing it, there's not a lot for them to focus on on the map. There's not a lot of detail in any of the structures or the foliage or any of that. They can easily parse exactly what is happening on the map. It leaves a lot more RAM for them to figure out the gameplay and the game design stuff."

The lo-fi look of Roblox is not a bug. It's a feature. As videogames get more detailed it becomes harder to tell what parts of them we can interact with, and we end up with ugly solutions like detective vision and yellow paint just to tell us what we can pick up or climb on, and what's just background.

Nobody needs detective vision to see what's what in 99 Nights in the Forest. "The graphics are very minimalist," Kieft says. "That works very well for players, because you're not shooting yourself in the foot with these overly complicated high-fidelity textures which people can't run, but not only can they not run them, but now the user, the play base, is just overwhelmed.

"The more complicated Steam survival games that I've seen recently, the maps, they are gorgeous, but you can't even see a rock on the ground because the texture beneath it is just so detailed, for better or for worse. And it turns out that people, really they're OK with these more simple graphical styles."

Roblox Reality example

(Image credit: Roblox)

Roblox has already carved out a huge slice of the videogame audience without making its players beg their parents for a more expensive graphics card, but presumably the company sees the possibility of an even bigger audience that includes the people who really care about being able to see reflections in puddles.

"I think a lot of the moves Roblox has made recently are trying to prod everyone in the direction of, like, why don't you try making a high-fidelity driving game or something like that?" Kieft says. "They've been very intentional with that sort of thing. I think that, right now, I'm not interested in making a high-fidelity driving game."

But while Kieft doesn't have any interest in it himself, he sees the possibility for a shift to happen. "All it needs to do is attract one person who carves out a Roblox-specific high-fidelity genre, and then suddenly, more people are drawn to that genre, and you've now got a whole community of players on the platform that are looking for this sort of thing," he says.

"I can sort of understand what the long-term objective is, but I think upscaling 99 Nights to high fidelity is probably, I would guess, it's going to be more of a niche audience that will be interested in even trying that. I don't think that your average player right now wants to do that."

Roblox codes: Cross-game freebies
Dress to Impress codes: Get fast fashion
Blue Lock Rivals codes: Gear for the pitch
Blox Fruits codes: Double XP and free stats
Fisch codes: Bring the best bait
Arise Crossover codes: Beat 'em up gear

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